What does Design and Technology look like at Vicarage Park School?
A.Rix- Subject Lead
At Vicarage Park School, the Design and Technology (D&T) curriculum is delivered through a scheme of work called ‘Projects on a page’ from the D&T Association. The Projects on a page curriculum is structured into units for Years 1 and 2, Years 3 and 4 and Years 5 and 6. The units are planned so that each Key Stage group covers topics on Mechanisms, Structures, Textiles and Food. The planned units are linked to the topics that are being taught. Children receive a weekly D&T lesson in three out of the six half terms.
The impact of our teaching in D&T is evidenced through teacher assessment, an end of unit piece of work, lesson observations and pupil voice. Children will be able to Design, Make and Evaluate effectively and use relevant taught vocabulary confidently. By Year 5 and 6, the children will be able to independently apply their knowledge and choose appropriate design skills to present their work in D&T and other curriculum areas.
Aims of our Computing curriculum:
Children at Vicarage Park will develop skills to express themselves, be creative and be equipped so they can apply their skills in D&T to different challenges as they progress in their education.
We want design and technology to be an inspiring, rigorous and practical subject. Using creativity and imagination, our children will design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They will acquire a broad range of subject knowledge and draw on learning from mathematics, science, engineering, computing and art. Children will learn how to take risks, become resourceful, innovative, enterprising and capable. Through the evaluation of past and present design and technology, they will develop a critical understanding of its impact on daily life and the wider world.
We want to ensure that all pupils:
- develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
- build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
- critique, evaluate and test their ideas and products and the work of others
- understand and apply the principles of nutrition and learn how to cook.